Each tier is represented by a distinct color. To do that, we introduce a new color to designate the Standard Quality (White). Under each Amplifiers category, all available Amplifiers will be now divided into five different tiers of qualities. To give players better visibility and readability of Amplifiers, we ameliorate the distinction between Amplifiers and reorganize the qualities into more visuals groups. All of this is meant to not only make the entire recalibration experience faster, but also much easier to understand. The Recalibration window is where that tree-based view really shines! Now you’ll be able to quickly discern exactly what recalibration options you have for that particular Amplifier. Selecting any Amplifier in that list will open up the Recalibration window, which allows you to recalibrate that Amplifier into something else. When you open your character sheet, the Amplifier list will now appear automatically and show precisely what Amplifiers are equipped. Now you can collapse or expand each Amplifier in the list to better see which Amplifiers are available and their stat ranges.
In order to enhance the readability of the Amplifier interface, we have changed the display into a tree-based view.
With Game Update 6.2.1, we’re bringing several changes to the current Amplifier system that we hope will improve player experience, including a reorganized user interface (UI), a better visual distinction between Amplifiers, Quality Locking, and a Weekly Cost Reset! Let’s see these changes in detail! If you’re not familiar with this stat system, we invite you to check out our article about this subject here: Introduction to Amplifiers. With the Onslaught Expansion, we introduced Amplifiers to add an extra level of depth for players to customize their characters.